PRAVIN D. SAWANT. Impact of Video and Computer Gaming on Students in Goa: An Empirical Study. International Journal of Management Studies (IJMS), [S. l.], v. 5, n. 3(2), p. 62–68, 2021. Disponível em: https://www.researchersworld.com/index.php/ijms/article/view/1777. Acesso em: 24 jun. 2025.